Two sources who had direct knowledge of what went on at Apple said that the prototype version of the chip drew too much power from the batteries found inside the iPhone 14 Pro and iPhone 14 Pro Max. Additionally, these prototype GPUs also made the handsets run too hot. But four sources familiar with the situation said that the issues were discovered too late in the GPU’s development process; this forced Apple to base the new GPU integrated with the A16 Bionic SoC on the design of last year’s graphic processing component.
The next-gen GPU would have included advanced capabilities such as hardware-accelerated ray tracing which helps create realistic-looking shadows by realistically portraying the way light can reflect and refract. This extra bit of realism can help take mobile games to another level. But instead, the GPU used on the iPhone 14 Pro models doesn’t take the huge step forward that Apple originally intended it to. The Information calls this failure “unprecedented in the group’s history.”
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